Rileys Forge

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Riley's Forge is a meagre affair, more of a workshop than a forge. Channelling the raw heat of the Sun into the items, he has no need of a raging fire, but the clanging of a hammer as he reworks metal is still found here.

Riley will happily make any weapon or armour upgrade for any member of the vigil.

 OC : Please let me know if you would like something made, so that I can put it in my downtime for the refs.

Blacksmithing

Weapon Bundles

Weapons
Weapon Description Bundle cost
Slaying Sword (Longsword, T4)
  • +1 Weapon feat
  • Access to Resist Heavy or Resist Disarm
  • Elemental type of your choice
12 Shillings 5 Pence
Grand Crossbow (Crossbow, T4)
  • +1 Weapon feat
  • Access to Resist Heavy or Resist Disarm
  • +1 Strength feat
18 Shillings 6 Pence

Custom Builds

Weapons
Weapon Type Tier 1 weapon cost Upgrade cost per tier
Short Weapon (Cudgel, Dagger, Short Sword, Hand Axe) 3 Shillings 8 Pence 1 Shilling 9 Pence
Long Weapon (Longsword, Mace, Battle Axe, Scimitar) 5 Shillings 2 Shillings 5 Pence
Two-Handed Weapon (Greatsword, Warhammer, Greataxe) 7 Shillings 5 Pence 3 Shillings 7 Pence
Hafted Weapon (Staff, Polearm) 6 Shillings 3 Pence 3 Shillings 2 Pence
Bow 6 Shillings 3 Pence 3 Shillings 2 Pence
Crossbow 7 Shillings 5 Pence 3 Shillings 7 Pence
A set of Thrown Weapons 3 Shillings 8 Pence 1 Shilling 9 Pence
Shields
Shield Type Tier 1 shield cost Upgrade cost per tier
Buckler 3 Shillings 8 Pence 1 Shilling 9 Pence
Shield 5 Shillings 2 Shillings 5 Pence
Greatshield 6 Shillings 3 Pence 3 Shillings 2 Pence
Armour
Armour Type Tier 1 armour cost Upgrade cost per tier
Light Armour 5 Shillings 2 Shillings 5 Pence
Medium Armour 6 Shillings 3 Pence 3 Shillings 2 Pence
Heavy Armour 7 Shillings 5 Pence 3 Shillings 7 Pence

Alchemy

Empowerment
Potion Name Effect Side Effect Cost
Diagnosis powder A light sparkling powder that changes to a red colour near wounds, blue in the presence of mental unease, or green in the presence of physical disease. When sprinkled over a target, the target glows lightly, revealing any missing hp (but not out of how many), SP drain, Res drain, or Disease. Target is glowing, making stealth more difficult 2 pence
Lilium Dianthus Extract A spicy tonic which restores to normal one stat which has been Drained excitability/euphoria 5 pence
Might Powder A potent powder which is eaten or inhaled to push the body just beyond its usual limits, granting one use of a Strength Feat in the same encounter heightened aggression 5 pence
Ursine Berries (SP2) This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring [SP] hits prioritized (minimum 2). a feeling of lightness, as if the floor is only barely within reach 1 shilling
Tears of St Avaline (SP2) This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for [SP] encounters (minimum 2). distracting hallucinations of Saints and Angels. 1 shilling


Ursine Berries, SP 3 This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring [SP] hits prioritized (minimum 3). a feeling of lightness, as if the floor is only barely within reach 1 shilling 5 pence
Tears of St Avaline, SP 3 This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for [SP] encounters (minimum 3). distracting hallucinations of Saints and Angels. 1 shilling 5 pence
Censer of Welcoming Darkness This thick warming smoke becons those that walk towards the light back away from it. All in the encounter are stabilised. The smoke is thick and choking. 1 shilling 5 pence
Vivification Balm A somewhat burning ointment which is rubbed into the skin or washed under the tongue to provide an invigorating burst of energy. This immediately restores all Feats as though the target just underwent a Refresh (this does not prevent another Refresh occurring in the next 3 encounters). tingling and lingering feelings of aggression 1 shilling 5 pence
Ursine Berries, SP 4 This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring [SP] hits prioritized (minimum 4). a feeling of lightness, as if the floor is only barely within reach 2 shilling
Tears of St Avaline, SP 4 This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for [SP] encounters (minimum 4). distracting hallucinations of Saints and Angels. 2 shilling
Insense of Burning Vigour, SP 4 When burnt, this insense fills an area, and those within feel revived and able to face challenges anew.

Restores [SP/2] hits prioritized (minimum 2) in a Close Burst area.

hyperactivity 2 shilling
Tonic of Spiritual Resilience, SP 4 This thick, pear flavoured tonic lends a perception of gravitas to your mind and chest. May be shared with others.

Grants up to [SP] all-purpose Resists (minimum 4), split amongst those who drink. The Resists must be used this encounter or the next.

Anyone affected becomes more resilient to suggestions or contradictions. This could be commonly referred to as 'more grumpy'. 2 shilling
Ursine Berries, SP 5 This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring 5 hits prioritized. a feeling of lightness, as if the floor is only barely within reach 2 shilling 5 pence
Tears of St Avaline, SP 5 This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for 5 encounters. distracting hallucinations of Saints and Angels. 2 shilling 5 pence
Insense of Burning Vigour, SP 5 When burnt, this insense fills an area, and those within feel revived and able to face challenges anew.

Restores 3 hits prioritized in a Close Burst area.

hyperactivity 2 shilling 5 pence
Tonic of Spiritual Resilience, SP 5 This thick, pear flavoured tonic lends a perception of gravitas to your mind and chest. May be shared with others.

Grants up to 5 all-purpose Resists, split amongst those who drink. The Resists must be used this encounter or the next.

Anyone affected becomes more resilient to suggestions or contradictions. This could be commonly referred to as 'more grumpy'. 2 shilling 5 pence
Brew of Bloody Oxen This dark, thick, and foaming draught fills the user with the flavour of wild berries and a lightness of heart that feels almost as if they had wings.

This cures all stats that have been drained, Heals 5 hits prioritised, and refreshes all physical feats to the user.

heart palpatations, difficulty sleeping 2 shilling 5 pence


Sun
Potion Name Effect Side Effect Cost
Flame oil A warm, thick oil that if left unattended, bursts into flame. Can be thrown or spat to create a distracting, but non-damaging, gout of flame. It's completely normal flame. Can happily burn the user unless they are careful. 2 pence
Sunrise Flask (SP1) A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits prioritised to the target. Use SP of potion or user, whichever is higher. Hyperactivity 5 pence
Righteous Passage of St Ludolf After drinking this dark orange syrup, the user is filled with the conviction of St Ludolf, and compelled to leap at least 5 and up to 10 paces to an enemy.

User can either call damage or [Knockback Strikedown] on melee contact.

Desire to seek the most direct route to a solution 5 pence
Sunrise Flask, SP 2 A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 1). hyperactivity. 1 shilling
Ludolf's folly, SP 2 After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor.

The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already).

Weapon is wrecked at the end of the encounter. 1 shilling
Ceressus' warm fields Grains of corn cast about the encounter crackle and pop as a warming fire. All within the encounter feel a warm breeze and the gentle heat of a cornfield in summer, reminding them that there is more to live for. All grace periods are reset to (or begin at) 60 seconds remaining. All recipients are likely to bask in the warmth if given the chance. 1 shilling
Sunrise Flask, SP 3 A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 2). hyperactivity. 1 shilling 5 pence
Ludolf's folly, SP 3 After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor.

The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already).

Weapon is wrecked at the end of the encounter. 1 shilling 5 pence
Fairie Dust A small pouch of white sand that when dropped covers the area in glowing motes of light, making stealth more difficult, or impossible. Reveals stealth in the encounter up to [SP]. The light show is highly distracting and very pretty, slowing investigation. 1 shilling 5 pence
Ludolf's Reassuring Word A small vial of slightly fizzy warming black ale-flavoured liquid. When drunk, the voice descends, and the good words of the Holy Truth are uttered. All who hear are reassured and bolstered against the rigours of the world. All within the encounter set their Res to the drinker's [SP]. The voice stays low for a while. 1 shilling 5 pence
Sunrise Flask, SP 4 A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 2). hyperactivity. 2 shilling
Ludolf's folly, SP 4 After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor.

The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already).

Weapon is wrecked at the end of the encounter. 2 shilling
Toil of Lanzarus, SP 4 A small shuttered lantern contains a gem of crystalised sunshine. Upon opening the shutter of the lantern, those in front of it are subjected to the overwhelming heat of the sun.

This causes Mass Overheat [SP] in a cone in front of the caster. If not resisted, any targets take Through Solar damage equal to their DR.

As Lanzarus worked alongside those who toil in the sun, so too do you become fatigued and thirsty. 2 shilling
Warming rays of Spring A small shuttered lantern contains a gem of crystalised sunshine. Holding aloft the lantern and opening all the sides, the light spills out in a warming glow surrounding the caster.

This Heals 2 hits prioritised to all targets in a Close Burst to the caster.

This is very obviously glowing, and hot. 2 shilling
Sunrise Flask, SP 5 A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 3). hyperactivity. 2 shilling 5 pence
Ludolf's folly, SP 5 After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor.

The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already).

Weapon is wrecked at the end of the encounter. 2 shilling 5 pence
Toil of Lanzarus, SP 5 A small shuttered lantern contains a gem of crystalised sunshine. Upon opening the shutter of the lantern, those in front of it are subjected to the overwhelming heat of the sun.

This causes Mass Overheat [SP] in a cone in front of the caster. If not resisted, any targets take Through Solar damage equal to their DR.

As Lanzarus worked alongside those who toil in the sun, so too do you become fatigued and thirsty. 2 shilling 5 pence