Aldrych Salter

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Aldrych Salter, Magus of the Bright Order.

Description

An unremarkable man in appearance, Aldrych wears the trappings of the Bright Order or Bright Fraternity, a mystery-cult dedicated to uncovering the essence of "True Flame", a fire not elementally linked to either the Spheres of Earth or Sun. As almost all members of the Bright are mages able to conjure both of these spheres, it will surprise almost nobody versed in their arcane orders that he, too, is such a magic-user.

Aldrych has recently begun carrying an intricate staff of his own design.

The Bright Order is not a religious cult, but they do like to keep their secrets. They vehemently deny being primordial-worshippers, insisting their interest is purely scholarly.

Readily Available History

Asking him, asking around, whatever forms of research a player might undertake, will reveal these pertinent pieces of background information on Aldrych. He hails originally from Litcham-in-Laundich, which is a town on a tidal salt-marsh. The marsh water there is boiled down for valuable salt. His family are salters by name and occupation, and their saltery is on land owned by an Archbishop Stigand. The Salter family is, at this time, run by a patriarchal man named "Hob" Salter. He was apprenticed at a young age to a travelling member of the Bright Fraternity, who answers to the name "Ena the Ashen", and since completing his apprenticeship he has not returned to Litcham often. Aldrych's name is now listed amongst the initiated members of the Bright Fraternity, having been lit by Vincent of Holbeck.

Artifice

While he did not set out to become a master artificer, the path to shared understanding demanded this of him. Aldrych has become a master of focus-craft.

He keeps a study, in a previously unoccupied house in Brandkirk. This serves for personal research most of the time, but is also an open workshop for artifice to members of the Vigil, or anyone else who travels by - not than any traveller would have much reason to seek out Aldrych over someone less remote and more famously skilled.

This study is cluttered, and always smells strongly - usually of something pleasant that has been burned to supplant the smell of something less pleasant that has been burned.

Aldrych will craft for the Vigil at the following prices:

Creation of a new Focus:

  • Enchanting a Tier 1 Martial focus from a mundane weapon
    • Any Spheres except Earth and Sun: 5 Shillings (cheaper than market, more expensive than self-craft. Why? Because enchanting weapons is odd to Aldrych.)
    • Earth or Sun Martial Foci will be 4 Shillings, "because while it's a pain, I need the practise"
  • Creation of a new Tier 1 Occult focus
    • 4 Shillings. (Exactly material and time cost)
  • Creation of a new Tier 1 Faith focus
    • Any Spheres except Earth and Sun: 4 Shillings, 5 pence. (Slight surcharge, as Faith tends to be 'trickier' in Aldrych's eyes.)
    • Earth or Sun Faith Foci will be 4 Shillings exactly, as Aldrych 'gets' them.
  • Creation of a new Tier 1 Destruction focus
    • 5 Shillings (Material and time cost, though role-play hard and you'll get a discount. Aldrych feels he needs more practise creating interesting Destruction foci.)

Upgrading of Foci:

  • Tier 2 and 3 upgrades, as well as Tier 4 and 5 Non-Rare upgrades to any existing Occult, Martial, or Faith foci
    • 2 Shillings. (Material & Time cost)
  • Tier 2 to 5 to any existing Destruction foci
    • 2 Shillings, 5 pence. (Material & Time cost)
  • Tier 4 and 5 Rare Upgrades to existing Faith, Occult, or Martial Foci
    • 3 Shillings. (This is the 'market' price, as most NPC crafters cannot create these. You're paying a premium for simply being able to get your hands on them!)
    • Rare Focus upgrades are Prima Vault on all Sphere Foci and Alchemical Alignment on Martial Foci.

Investiture:

  • Shop not yet open.
    • Aldrych does his best and is now preparing.
    • Please watch warmly until it is ready.

Character Stats

Spellbook mainly for my own OC reference.

Race: Human (+2 Spirit)

Archetype: Magus (Bright Wizard)

Linears Played: 9

Exp: 0 (= 93/93)

Money: 5s1p (= 47.9/53)

Attributes

Resistance: 0

Spirit: 5. Grace Period: 60 Seconds. Spellpower: 5.

Physique: 0 (3 hits per)

Gnosis: 4 (25 regen 4 with Prima Vault; 20 regen 4 naturally)

Embers: Lit within the soul are (5 regen 2) don't worry about this, it doesn't concern the uninitated

Paragon

Bright Wizard: 3

  • Mystery of the Soul's Ignition
  • Mystery of the Burning Branch
  • Mystery of the Four Rings

Gnosis Abilities

  • Destruction: 4
  • Source (Occult): 5
  • Spell Sphere Mastery (Sun): 3
  • Spell Sphere Mastery (Earth): 3

Skills

Artificer: 5

Items

  • Wand (Destruction Focus): Tier 4: Stupefying, Solar Alignment, Earthen Alignment.
  • Brazier of the Lit Path (Occult Focus: Sun): Tier 3: Hastened x2.
  • Tome of the Bright (Occult Focus: Earth): Tier 4: Hastened, Returning, Prima Vault.
  • Lucerna (Occult Focus: Fire): Tier 5: Hastened x4. Counts as a Staff. Innate Returning property.