Difference between revisions of "Character Template Specialist"

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Line 56: Line 56:
 
*Traveller: 1 (The Imperial Heartland)
 
*Traveller: 1 (The Imperial Heartland)
 
Adept levels:
 
Adept levels:
*Blacksmith: 6
+
*Blacksmith: 6 (add or remove Finesse property)
The blacksmith may now make weapons with the following upgrades
 
*Heft: The weapon loses the Finesse property. It may no longer inflict <i>Critical hits</i>. Consult a ref about what kind of weapons may have this property.
 
*Precision: The weapon gains the Finesse property. In return however it may now make <i>Through</i> hits as a Weapon Feat. Consult a ref about what kind of weapons may have this property.
 
  
  

Latest revision as of 20:10, 27 October 2019

Here we encourage players to give a description of what any other character, as a member of the Ardent Vigil, would be expected to know about their character. Any other character could reasonably know what is in this section of the character page, so this isn't the place for character secrets. Perhaps they are enigmatic, only appearing for missions and little else. Perhaps they have a soapbox they are ready to jump on at the first opportunity. In all likelihood they make sure any item making business they are in is known to the rest of the Vigil.

Description

Blacksmithing

Prices, upgrades available, even a description of their workspace or shop if they have one. Or link to a shop page.

Character Stats

This template is set up to make the Specialist's stats easiest to input, with example stats given. But tweak the formatting to best keep track of your stats. Other characters could reasonably gather the broad gist such as 'good with a warhammer' and seeing what items they commonly have on them, rather than actual specifics.

Race: Mixed elven and human (+1 Spirit, +1 Res)

Archetype: Specialist


Linears Played:

Exp:

Exp spent/earned total:

Money:

Money spent/earned total:

(Playing a linear grants 5 exp and 3 shillings. Monstering a linear grants 1 exp.)


Attributes

Resistance: 1

Spirit: 1. Grace Period: 40 Seconds. Spellpower: 3.

Physique: 1. Hits per location: 4.

Gnosis: 0


Physique Abilities

  • Strength: 1

Weapon Mastery:

  • Warhammer: 1

Defense:

  • Medium Armour: 1


Skills

  • Blacksmith: 5
  • Wilderness Ken: 2 (Trapping)
  • Traveller: 1 (The Imperial Heartland)

Adept levels:

  • Blacksmith: 6 (add or remove Finesse property)


Items

  • Warhammer. Tier 3 (Reinforced, Improved Grip). Durability remaining: 11.
  • Medium Armour. Tier 1.