Difference between revisions of "Dallas, House of Burns"

From Heart of Chaos
Jump to: navigation, search
Line 56: Line 56:
  
 
<u>Items</u>
 
<u>Items</u>
*Martial Focus/Staff: Ocean. Tier 1.
+
*Martial Focus/Staff: Tier 1.
*Light Armour. Tier 1.
+
*Fur Light Armour. Tier 1.

Revision as of 19:14, 7 October 2023

Description

Long ago, the House of Burns was a fearsome warrior family who heralded many great titles and feats. However, after having many of the family die out due to constant conflict and infighting, one of Dallas' ancestors decided that the quiet life of a merchant was what the House of Burns needed. So, using their resources from years of plundering, the house was transformed into a wealthy mercantile faction, who specialized in honey farming and mead making. They create unique honey treats and savoury recipes, selling them to the inhabitants of Talamard.

Dallas lived a peaceful life, surrounded in wealth and the monotonous days of buying and selling goods. The rest of the Burns may have raised him as a esteemed merchant, but Dallas has always had a particular liking towards his great grandfather, Crombie. Many thought Crombie's way of life was too "rough" and all his old stories far too bloody, and Dallas at first thought they were silly tales but, one day, decided to take Crombies advice and started practicing with him. Dallas quickly realised that fighting is quite exhilarating, certainly more so than the cut-throat world of market day. Day in and day out, Dallas would train more and more, until Crombie recommended Dallas test his skills and go out monster hunting with the Ardent Vigil.

The Burns all think that Dallas is just doing this as a "side hustle" for the family business. However, talking to Dallas you realise his heart is set on being the warrior his family would once be proud of. But, because of his past of being the "class clown" it's hard to tell when he's being serious or when he's being "Dashing Dallas".

Character Stats

Race: Elf (+2 resistance)

Archetype: Unfettered


Linears Played: 2

Exp: 0

Exp spent/earned total: 15

Money: 18 shillings, 10 pence

Money spent/earned total: 19 shillings, 5 pence spent/3 earned


Attributes

Resistance: 2

Spirit: 1. Grace Period: 40 Seconds. Spellpower: 3.

Physique: 1. Hits per location: 4.

Gnosis: 2. Maximum prima: 15


Physique Abilities

  • Strength: 1

Weapon Mastery:

  • Staff: 2

Defense:

  • Light Armour: 2

Gnosis Abilities

  • Destruction: 0
  • Source (Martial): 1
  • Spell Sphere Mastery (Ocean): 3


Skills

  • Influence: 2


Items

  • Martial Focus/Staff: Tier 1.
  • Fur Light Armour. Tier 1.