Difference between revisions of "Dallas, House of Burns"
(→Character Stats) |
(→Character Stats: added in the exp from monstering the two other linears and also from when I monstered and played the first linear of term as I don't believe I ever put that exp in. I also increased my influence in preparation for downtimes) |
||
(16 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
==Description== | ==Description== | ||
− | Long ago, the House of Burns was a fearsome warrior family who heralded | + | Long ago, the House of Burns was a fearsome warrior family who heralded great titles and feats. However, after having many of the family die out due to constant conflict and infighting, one of Dallas' ancestors decided that the quiet life of a merchant was what the House of Burns needed. So, using their resources from years of plundering, the house was transformed into a wealthy mercantile faction, who specialized in honey farming and mead making. They create unique honey treats and savoury recipes, selling them to the inhabitants of Talamard. |
Dallas lived a peaceful life, surrounded in wealth and the monotonous days of buying and selling goods. The rest of the Burns may have raised him as a esteemed merchant, but Dallas has always had a particular liking towards his great grandfather, Crombie. Many thought Crombie's way of life was too "rough" and all his old stories far too bloody, and Dallas at first thought they were silly tales but, one day, decided to take Crombies advice and started practicing with him. Dallas quickly realised that fighting is quite exhilarating, certainly more so than the cut-throat world of market day. Day in and day out, Dallas would train more and more, until Crombie recommended Dallas test his skills and go out monster hunting with the Ardent Vigil. | Dallas lived a peaceful life, surrounded in wealth and the monotonous days of buying and selling goods. The rest of the Burns may have raised him as a esteemed merchant, but Dallas has always had a particular liking towards his great grandfather, Crombie. Many thought Crombie's way of life was too "rough" and all his old stories far too bloody, and Dallas at first thought they were silly tales but, one day, decided to take Crombies advice and started practicing with him. Dallas quickly realised that fighting is quite exhilarating, certainly more so than the cut-throat world of market day. Day in and day out, Dallas would train more and more, until Crombie recommended Dallas test his skills and go out monster hunting with the Ardent Vigil. | ||
− | + | While fighting with the Vigil, Dallas took up a venture in becoming a registered merchant. Hochlant has a lot of rules and regulations around trade, and Dallas had the play the game. After a few months of researching, finding a suitable sponsor and passing the exam, Dallas was granted merchant guild member status and bought a shop and warehouse in Coelwant called "The Honeyed Cauldron". Here he sells an arrangement of meads, sweet treads, honeys and alchemicals - all with the purpose to make people feel good. The Burn's empire grows, and so does Dallas' will to aid the Vigil. Though how he can do so when he is but a humble merchant, he has still yet to see. | |
=Character Stats= | =Character Stats= | ||
Line 10: | Line 10: | ||
Race: Elf (+2 resistance) | Race: Elf (+2 resistance) | ||
− | Archetype: | + | Archetype: Specialist |
− | Linears Played: | + | Linears Played: 1 played, 4 monstered, 3 half-and-half |
− | Exp: | + | Exp: 3 |
− | Exp spent/earned total: | + | Exp spent/earned total: 11 earned / 8 spent |
− | Money: | + | Money: 10 shillings, 5 pence |
− | Money spent/earned total: | + | Money spent/earned total: 22 shillings, 5 pence spent/12 shillings earned |
Line 30: | Line 30: | ||
Spirit: 1. Grace Period: 40 Seconds. Spellpower: 3. | Spirit: 1. Grace Period: 40 Seconds. Spellpower: 3. | ||
− | Physique: | + | Physique: 2. Hits per location: 5. Healing per refresh: 2 |
Gnosis: 2. Maximum prima: 15 | Gnosis: 2. Maximum prima: 15 | ||
Line 37: | Line 37: | ||
<u>Physique Abilities</u> | <u>Physique Abilities</u> | ||
− | *Strength: 1 | + | *Strength: 1. 1 feat per refresh |
Weapon Mastery: | Weapon Mastery: | ||
− | *Staff: 2 | + | *Staff: 2. 1 feat per refresh (Proficiency | Bludgeon, Stun 2) |
Defense: | Defense: | ||
− | *Light Armour: 1 | + | *Light Armour: 2. DR 1. 1 Dodge per Encounter. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<u>Skills</u> | <u>Skills</u> | ||
− | *Influence: | + | *Influence: 5 (Overflowing Coffers, Silver Tongue, Contacts, Know the Market, Read the room) |
+ | *Alchemist: 3 (Empowerment Sphere | May craft up to tier 3 alchemicals) | ||
+ | *Loremaster: 1 (Fey) | ||
<u>Items</u> | <u>Items</u> | ||
− | *Martial Focus/Staff: | + | *Martial Focus/Staff: Tier 2 (Hastened Channelling). |
− | *Light Armour. Tier 1. | + | *Fur Light Armour. Tier 1. |
Revision as of 17:52, 9 March 2024
Description
Long ago, the House of Burns was a fearsome warrior family who heralded great titles and feats. However, after having many of the family die out due to constant conflict and infighting, one of Dallas' ancestors decided that the quiet life of a merchant was what the House of Burns needed. So, using their resources from years of plundering, the house was transformed into a wealthy mercantile faction, who specialized in honey farming and mead making. They create unique honey treats and savoury recipes, selling them to the inhabitants of Talamard.
Dallas lived a peaceful life, surrounded in wealth and the monotonous days of buying and selling goods. The rest of the Burns may have raised him as a esteemed merchant, but Dallas has always had a particular liking towards his great grandfather, Crombie. Many thought Crombie's way of life was too "rough" and all his old stories far too bloody, and Dallas at first thought they were silly tales but, one day, decided to take Crombies advice and started practicing with him. Dallas quickly realised that fighting is quite exhilarating, certainly more so than the cut-throat world of market day. Day in and day out, Dallas would train more and more, until Crombie recommended Dallas test his skills and go out monster hunting with the Ardent Vigil.
While fighting with the Vigil, Dallas took up a venture in becoming a registered merchant. Hochlant has a lot of rules and regulations around trade, and Dallas had the play the game. After a few months of researching, finding a suitable sponsor and passing the exam, Dallas was granted merchant guild member status and bought a shop and warehouse in Coelwant called "The Honeyed Cauldron". Here he sells an arrangement of meads, sweet treads, honeys and alchemicals - all with the purpose to make people feel good. The Burn's empire grows, and so does Dallas' will to aid the Vigil. Though how he can do so when he is but a humble merchant, he has still yet to see.
Character Stats
Race: Elf (+2 resistance)
Archetype: Specialist
Linears Played: 1 played, 4 monstered, 3 half-and-half
Exp: 3
Exp spent/earned total: 11 earned / 8 spent
Money: 10 shillings, 5 pence
Money spent/earned total: 22 shillings, 5 pence spent/12 shillings earned
Attributes
Resistance: 2
Spirit: 1. Grace Period: 40 Seconds. Spellpower: 3.
Physique: 2. Hits per location: 5. Healing per refresh: 2
Gnosis: 2. Maximum prima: 15
Physique Abilities
- Strength: 1. 1 feat per refresh
Weapon Mastery:
- Staff: 2. 1 feat per refresh (Proficiency | Bludgeon, Stun 2)
Defense:
- Light Armour: 2. DR 1. 1 Dodge per Encounter.
Skills
- Influence: 5 (Overflowing Coffers, Silver Tongue, Contacts, Know the Market, Read the room)
- Alchemist: 3 (Empowerment Sphere | May craft up to tier 3 alchemicals)
- Loremaster: 1 (Fey)
Items
- Martial Focus/Staff: Tier 2 (Hastened Channelling).
- Fur Light Armour. Tier 1.