Nikoletta's Shop

From Heart of Chaos
Revision as of 03:41, 7 March 2024 by Edward (talk | contribs)
Jump to: navigation, search

A sign is pinned to the door, somewhat askew and enthusiastically decorated with swirls in random colours.

"Nikoletta Temesvári.

Charms, Trinkets, Wards and Artifice.

Concealment, protection and revealing.

Exorcist's and Slayer's equipment.

Foci crafted and repaired.

Arcane natures discerned.

Enquire within! You are shiny!"

Artifice

New Foci

  • Creating a new T1 Faith focus
    • 4 Shillings and fivepence
    • "It's strange, but I can work with it"
  • Creating a new T1 Occult focus
    • 4 Shillings
    • "Yes! I know these things!"
  • Enchanting a weapon as a Martial focus
    • 4 Shillings + existing weapon
    • "Magic sword! Very fun!"
  • Creating a new T1 Destruction focus
    • 5 Shillings
    • "This I also know!"

Upgrading Foci

Currently available up to T3

  • Upgrading Faith/Occult/Martial foci:
    • 2 Shillings
  • Upgrading Destruction foci:
    • 2 Shillings and fivepence

Alchemy

Pricing:

Prices are 5 pence per Tier of alchemical unless stated otherwise.

OOC Note: Alchemicals that reference [SP] use either the Tier of the alchemical or the user's SP, whichever is higher (Self alchemicals), alchemicals that reference [Tier] use the tier of the alchemical (all others)


Stormcaller's Gem (T1, Special)

Spending ten seconds rubbing this piece of amber with a cloth will cause a peal of thunder to ring out. It can be used repeatedly, but the magic will fade a few days after it is used.

Side-effect: Nondamaging but painful electrical shocks

Illuminating Monocle (T1, Applied)

Anything viewed through this monocle appears as bright as day, even in pitch blackness, and most magical forms of darkness are seen through. It must be kept in a sealed bag before use, and will stop working approximately a day after being exposed to any form of light.

Side-effect: It's a monocle. No depth perception.

Exorcist's Monocle(T1, Self)

When the chemicals in the provided phial are dripped over this monocle, for around a day any undead and demons seen through it will be outlined in lurid red light.

Side-effect: The monocle clouds over, anything else seen through it is a murky white.


Amber Whetstone (T1+, Applied)

Using this whetstone on a blade - or, indeed, any melee or thrown weapon - will not sharpen it, rather imbue into it a measure of Taranin's fury, granting it one of the following enhancements depending on its type. Its wielder counts as proficient for the enhanced blow. Melee weapons gain one Fast Tempest blow at a minimum of [Tier/2] damage, or it enhances [Tier] thrown weapons with a Fast Tempest blow each.

Amber Arrow (T1, Applied)

When this arrow is nocked to a bow, it immediately fires a Fast Tempest blow.

Amber Bolt (T1, Applied)

When this bolt is placed into a crossbow, it is immediately loaded with a Fast Tempest blow. It still needs to be aimed to be fired.

Taranin's Messenger (T1+, Special)

A sheet of paper with faint Lichtenberg figures on it. Folded properly, then cast into the air while a person's image is held clearly in the mind, it will seek out its recipient. Writing something on it first would be advised.

Travels up to [Tier] miles

Side-effect: Small electric shock to the recipient

Orb of Shadows (T1, Mass)

A small black glass sphere, cold to the touch. When shattered, it expands into a 5ft burst of black smoke, placing the area affected in cover.

Side-effect: hallucinations: the flickering of bright eyes in the smoke

Realtai's Lantern (T1, Mass)

This lantern gives little light, and briefly, but those caught in its meager illumination find they need no illumination to see by at all for a short while.

Mass Darkvision for an encounter.

Additional doses of the alchemical are refuels of the special oil it burns.

Side-effect: Those affected will find full illumination quite blinding for a few encounters.

Dust of Primacy (T1, Self)

A consecrated powder, which, when inhaled, grants the user proficiency in any weapon they wield for [SP] encounters, and any damage dealt with such weapons is Prime.

Side-effect: feelings of divine awe. It also smells like smoke and sulfur, and may cause respiratory issues with prolonged use.

Torch of Revelation (T1+, Offensive)

When this torch is lit, it burns with a brief but powerful white flame, and when waved around near a target, if its Tier beats the target's Res they gain an aura which betrays whether or not they are a demon or an undead for 3 encounters.

Side-Effect: The bright light is blinding for anyone looking near the target when used


Incense of the Distant Present (T2, Special)

When this is burnt, peering into the smoke will reveal events as they unfold elsewhere.

Side-effect: Stinging of the eyes and coughing

Demonsbane Bandages (T2+, Applied)

When these faintly-glowing bandages are wrapped around a person's wounds, they remove the healing restriction on all locations on the target due to Chaos damage, and makes them Resist the Chaos damage prefix for [Tier] encounters (the damage still applies, but can be healed as normal).

Side-effect: Intense pain when the bandages touch Chaos wounds

Banshee Whetstone (T2+, Applied)

When this slate whetstone is rubbed against a weapon, the noise is horrific, but the weapon's next blow gains Fear [Tier].


Crescent Whetstone (T3+, Applied)

This crescent-shaped whetstone can be drawn across a blade inner-edge-first to give it [Tier] Through Lunar blows for the encounter (these blows have a minimum damage grade of Double), or drawn across armour outer-edge-first to give it [Tier] Glances for the encounter.

Fortifying Pomander (T3+, Self)

This pomander, worn around the neck, smells strongly of warm, comforting spices. When the incense is lit, the effects are greatly strengthened, raising the user's Res to [Tier] for 3 encounters.

Side-effect: Burning from the hot pomander. Also you can't really smell anything else.


Hood of the Unseen (T4, Self)

Anyone who dons this curiously colourless hood will find their body and clothes fading from view - save the eyes - for 1 minute.

They enter stealth at a rating of 5 and may move at full speed without breaking stealth, but any offensive calls made immediately end the effecr.

Side-effect: The night is cold, and one untouched by light cannot be warmed by it. This is normally harmless, but if the user is wet or otherwise incapable of warming up it may pose a problem.

Prism of Translocation (T4, Self)

When this rune-inscribed crystal prism is thrown at the user's feet, it bursts into an eruption of auroral light, and the user reappears in an unoccupied space they can see within 30 paces in another burst of light.

Side-effect: Disorientation, feelings of the ground being unsteady or lack of perception of direction

Warding Chain (T4+, Applied)

This fine chain is made from alternating links of two separate, odd metals. When the ends are linked into a circle, sparks fly as it creates a temporary but nigh-impenetrable barrier. No entity may pass through the barrier and no attack be made or spell be cast across it, but it is transparent and does not block mundane sound. The barrier stays in place for [Tier] minutes, though anyone inside may move around freely.

It is long enough for the circle to be up to five paces in radius

Side-effect: Minor electrical shocks for anyone inside. The chain heats up strongly, and will melt after use.

Demonsbane Whetstone (T4+, Applied)

This black, almost jewel-like whetstone glows brightly from within, like miniature stars. When rubbed against a melee weapon, it may make [Tier] blows with the prefix Critical against undead or demonic opponents. Starlike points of light will remain on the weapon for the duration of the effect.


Realtai's Orbuculum (T5, Applied)

The one who gazes into this star-spangled black orb will find their way through a vision of magic and mystery. As they experience this vision, given to them by a Ref, they regain spent Prima equal to their Spellpower. As the vision concludes, their Spellpower becomes equal to 5 for the remainder of the encounter. The orb will crack after use, mind the shards.

Side-effect: Distracting fragments of the visions remain for a few encounters

Starlight Lantern (T5, Mass)

As Réaltaí holds back the spawn of Chaos, so can a mote of Her starlight hold back their works. This lantern is specialised to burn a fuel distilled from captured starlight, and while the little fuel available burns only for a few brief moments, those close to its light (within a Close Burst) receive a Mass Immune Chaos and Mental Effects

Additional doses of the alchemical are refuels of the special oil it burns.

Side-effect: Starlight from a distance is dim, but up-close it is nigh blinding and will almost certainly be noticed.


Alchemy Bundles

Slayer's Kit (2s 3p)

"So! There's a lot of speedy things we fight! And armoured things! I can help you kill both!"

Two T1 Amber Whetstones, one T3 Crescent Whetstone

Exorcist's Fury (2s 3p)

"Demons are scary! Undead are nearly as scary! Blow them apart, and they are less scary!"

One T1 Dust of Primacy, one T4 Demonsbane Whetstone