Donald Morgan

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Description

A lean and muscular Elven Sunsoul, but with the accent and lack of body hair marking him as a Talamardian rather than a Snjorlander, Donald spends most of his time in the pub or nearby when not on a mission. When elsewhere, he can usually be found at his small forge, making weapons and farming implements to sell to pay for alcohol and food.

For some reason, he insists on wearing his chainmail everywhere, even while sleeping, and when asked only replies with thickly-accented mumblings, as with most questions about his past.

Blacksmithing

More used to creating farming implements than weapons, Donald's creations are far from the best, but certainly functional, and he'll make things cheaply for anyone who'll buy him a drink beforehand.

Donald's Price Sheet

Character Stats

Race: Elven Sunsoul (+2 Res)

Archetype: Arcane Fortress (Unfettered)


Linears Played: 15

Exp: 1

Exp spent/earned total: 105/106

Money: 5 Shillings and eightpence

Money spent/earned total: 39 Shillings and tuppence / 45 Shillings

(Playing a linear grants 5 exp and 3 shillings. Monstering a linear grants 1 exp.)


Attributes

Resistance: 4

Spirit: 5. Grace Period: 60 Seconds. Spellpower: 5

Physique: 1. Hits per location: 4.

Gnosis: 4. 25 Prima (+5 from vault), 2 Regen.


Paragon

Arcane Fortress: 2

  • Steel and Nerve
  • Shield of Will


Physique Abilities

  • Strength: 5

Weapon Mastery:

  • Polearm: 5

Defence:

  • Heavy Armour: 3

Gnosis Abilities

  • Source (Martial): 5
  • Spell Sphere Mastery (Sun): 1


Skills

  • Blacksmith: 1
  • Traveller: 1

Items

  • Martial Focus/Polearm: Sun. Tier 5, Durability 8
    • Hasted Channelling
    • Focus Resilience
    • Alchemical Empowerment (Earth)
    • Alchemical Alignment (Solar)
  • Martial Focus/Heavy Armour. Tier 5, Durability 6
    • Reinforced
    • Personal Fit
    • Fine Craftsmanship
    • Prima Vault