Difference between revisions of "Aldrych Salter"

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[[Aldrych Character Sheet|First.]]
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Aldrych Salter, Magus of the Bright Order.
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==Description==
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An unremarkable man in appearance, Aldrych wears the trappings of the Bright Order or Bright Fraternity, a mystery-cult dedicated to uncovering the essence of "True Flame", a fire not elementally linked to either the Spheres of Earth or Sun. As almost all members of the Bright are mages able to conjure both of these spheres, it will surprise almost nobody versed in their arcane orders that he, too, is such a magic-user.
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The Bright Order is not a religious cult, but they do like to keep their secrets. They vehemently deny being primordial-worshippers, insisting their interest is purely scholarly.
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==Artifice==
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Artificer of some note, but not a foremost expert. Keeps a study which serves for personal research most of the time, but is also an open workshop for artifice to members of the Vigil, or anyone else who travels by - not than any traveller would have much reason to seek out Aldrych over someone less remote and more skilled.
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Will currently craft, repair, and upgrade tier 1 and 2 foci for Vigil members at the cost of the materials; this will change if he becomes a more established craftsman.
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=Character Stats=
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Race: Human (+2 Spirit)
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Archetype: Mage
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Linears Played: 1
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Exp: 2
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Exp spent/earned total: 11/13
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Money: 3s5p
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Money spent/earned total: 19.5/23
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<u>Attributes</u>
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Resistance: 0
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Spirit: 5. Grace Period: 60 Seconds. Spellpower: 5.
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Physique: 0 (3 hits per)
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Gnosis: 2 (10 regen 2)
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<u>Gnosis Abilities</u>
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*Destruction: 4
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*Source (Occult): 0
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*Spell Sphere Mastery (Sun): 1
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*Spell Sphere Mastery (Earth): 1
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<u>Skills</u>
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Artificer: 2
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<u>Items</u>
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* Wand (Destruction Focus): Tier 2: Stupefying.
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* Sun Crystal (Occult Focus: Sun): Tier 2: Hastened.
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* Tome of the Bright (Occult Focus: Earth): Tier 2: Hastened.

Revision as of 20:18, 11 November 2019

Aldrych Salter, Magus of the Bright Order.

Description

An unremarkable man in appearance, Aldrych wears the trappings of the Bright Order or Bright Fraternity, a mystery-cult dedicated to uncovering the essence of "True Flame", a fire not elementally linked to either the Spheres of Earth or Sun. As almost all members of the Bright are mages able to conjure both of these spheres, it will surprise almost nobody versed in their arcane orders that he, too, is such a magic-user.

The Bright Order is not a religious cult, but they do like to keep their secrets. They vehemently deny being primordial-worshippers, insisting their interest is purely scholarly.

Artifice

Artificer of some note, but not a foremost expert. Keeps a study which serves for personal research most of the time, but is also an open workshop for artifice to members of the Vigil, or anyone else who travels by - not than any traveller would have much reason to seek out Aldrych over someone less remote and more skilled.

Will currently craft, repair, and upgrade tier 1 and 2 foci for Vigil members at the cost of the materials; this will change if he becomes a more established craftsman.

Character Stats

Race: Human (+2 Spirit)

Archetype: Mage Linears Played: 1

Exp: 2 Exp spent/earned total: 11/13

Money: 3s5p Money spent/earned total: 19.5/23

Attributes

Resistance: 0 Spirit: 5. Grace Period: 60 Seconds. Spellpower: 5. Physique: 0 (3 hits per) Gnosis: 2 (10 regen 2)

Gnosis Abilities

  • Destruction: 4
  • Source (Occult): 0
  • Spell Sphere Mastery (Sun): 1
  • Spell Sphere Mastery (Earth): 1

Skills Artificer: 2

Items

  • Wand (Destruction Focus): Tier 2: Stupefying.
  • Sun Crystal (Occult Focus: Sun): Tier 2: Hastened.
  • Tome of the Bright (Occult Focus: Earth): Tier 2: Hastened.