Difference between revisions of "Donald Morgan"
Line 18: | Line 18: | ||
− | Linears Played: | + | Linears Played: 6.5 |
Exp: 0 | Exp: 0 | ||
− | Exp spent/earned total: | + | Exp spent/earned total: 47/48 |
− | Money: | + | Money: 2 Shillings and Ninepence |
− | Money spent/earned total: | + | Money spent/earned total: 18 Shillings 1 Pence / 21 Shillings |
(Playing a linear grants 5 exp and 3 shillings. Monstering a linear grants 1 exp.) | (Playing a linear grants 5 exp and 3 shillings. Monstering a linear grants 1 exp.) | ||
Line 47: | Line 47: | ||
Weapon Mastery: | Weapon Mastery: | ||
− | *Polearm: | + | *Polearm: 4 |
Defence: | Defence: | ||
Line 62: | Line 62: | ||
<u>Items</u> | <u>Items</u> | ||
− | *Martial Focus/Polearm: Sun. Tier | + | *Martial Focus/Polearm: Sun. Tier 5, Durability 6 |
*Heavy Armour. Tier 1. | *Heavy Armour. Tier 1. |
Revision as of 14:16, 22 January 2023
Description
A lean and muscular Elven Sunsoul, but with the accent and lack of body hair marking him as a Talamardian rather than a Snjorlander, Donald spends most of his time in the pub or nearby when not on a mission. When elsewhere, he can usually be found at his small forge, making weapons and farming implements to sell to pay for alcohol and food.
For some reason, he insists on wearing his chainmail everywhere, even while sleeping, and when asked only replies with thickly-accented mumblings, as with most questions about his past.
Blacksmithing
More used to creating farming implements than weapons, Donald's creations are far from the best, but certainly functional, and he'll make things cheaply for anyone who'll buy him a drink beforehand.
Character Stats
Race: Elven Sunsoul (+2 Res)
Archetype: Unfettered
Linears Played: 6.5
Exp: 0
Exp spent/earned total: 47/48
Money: 2 Shillings and Ninepence
Money spent/earned total: 18 Shillings 1 Pence / 21 Shillings
(Playing a linear grants 5 exp and 3 shillings. Monstering a linear grants 1 exp.)
Attributes
Resistance: 3
Spirit: 5. Grace Period: 60 Seconds. Spellpower: 5
Physique: 1. Hits per location: 4.
Gnosis: 2. 15 Prima, 1 Regen.
Physique Abilities
- Strength: 5
Weapon Mastery:
- Polearm: 4
Defence:
- Heavy Armour: 2
Gnosis Abilities
- Source (Martial): 1
- Spell Sphere Mastery (Sun): 1
Skills
- Blacksmith: 1
- Traveller: 1
Items
- Martial Focus/Polearm: Sun. Tier 5, Durability 6
- Heavy Armour. Tier 1.