Difference between revisions of "Rileys Forge"
(Created page with "Riley's Forge is a meagre affair, more of a workshop than a forge. Channelling the raw heat of the Sun into the items, he has no need of a raging fire, but the clanging of a h...") |
(→Alchemy: Added many many new potions with new Alchemy levels.) |
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OC : Please let me know if you would like something made, so that I can put it in my downtime for the refs. | OC : Please let me know if you would like something made, so that I can put it in my downtime for the refs. | ||
+ | ==Blacksmithing== | ||
+ | ===Weapon Bundles=== | ||
+ | |||
+ | {| class="wikitable" | ||
+ | !colspan="3"|Weapons | ||
+ | |- | ||
+ | | '''Weapon Description'''||'''Bundle cost''' | ||
+ | |- | ||
+ | | '''Slaying Sword''' (Longsword, T4) | ||
+ | * +1 Weapon feat | ||
+ | * Access to Resist Heavy or Resist Disarm | ||
+ | * Elemental type of your choice | ||
+ | ||12 Shillings 5 Pence | ||
+ | |- | ||
+ | | '''Grand Crossbow''' (Crossbow, T4) | ||
+ | * +1 Weapon feat | ||
+ | * Access to Resist Heavy or Resist Disarm | ||
+ | * +1 Strength feat | ||
+ | ||18 Shillings 6 Pence | ||
+ | |} | ||
+ | |||
+ | ===Custom Builds=== | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 45: | Line 67: | ||
|- | |- | ||
| Heavy Armour||7 Shillings 5 Pence||3 Shillings 7 Pence | | Heavy Armour||7 Shillings 5 Pence||3 Shillings 7 Pence | ||
+ | |} | ||
+ | |||
+ | ==Alchemy== | ||
+ | {| class="wikitable" | ||
+ | !colspan="4"|Empowerment | ||
+ | |- | ||
+ | | Potion Name||Effect||Side Effect||Cost | ||
+ | |- | ||
+ | | Diagnosis powder | ||
+ | ||A light sparkling powder that changes to a red colour near wounds, blue in the presence of mental unease, or green in the presence of physical disease. When sprinkled over a target, the target glows lightly, revealing any missing hp (but not out of how many), SP drain, Res drain, or Disease. | ||
+ | ||Target is glowing, making stealth more difficult | ||
+ | || 2 pence | ||
+ | |- | ||
+ | | Lilium Dianthus Extract||A spicy tonic which restores to normal one stat which has been Drained||excitability/euphoria||5 pence | ||
+ | |- | ||
+ | | Might Powder||A potent powder which is eaten or inhaled to push the body just beyond its usual limits, granting one use of a Strength Feat in the same encounter||heightened aggression||5 pence | ||
+ | |- | ||
+ | | Ursine Berries (SP2) | ||
+ | ||This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring [SP] hits prioritized (minimum 2). | ||
+ | ||a feeling of lightness, as if the floor is only barely within reach | ||
+ | ||1 shilling | ||
+ | |- | ||
+ | | Tears of St Avaline (SP2) | ||
+ | ||This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for [SP] encounters (minimum 2). | ||
+ | ||distracting hallucinations of Saints and Angels. | ||
+ | ||1 shilling | ||
+ | |||
+ | |||
+ | |- | ||
+ | | Ursine Berries, SP 3 | ||
+ | ||This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring [SP] hits prioritized (minimum 3). | ||
+ | ||a feeling of lightness, as if the floor is only barely within reach | ||
+ | ||1 shilling 5 pence | ||
+ | |- | ||
+ | | Tears of St Avaline, SP 3 | ||
+ | ||This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for [SP] encounters (minimum 3). | ||
+ | ||distracting hallucinations of Saints and Angels. | ||
+ | ||1 shilling 5 pence | ||
+ | |- | ||
+ | | Censer of Welcoming Darkness | ||
+ | ||This thick warming smoke becons those that walk towards the light back away from it. All in the encounter are stabilised. | ||
+ | ||The smoke is thick and choking. | ||
+ | ||1 shilling 5 pence | ||
+ | |- | ||
+ | | Vivification Balm | ||
+ | ||A somewhat burning ointment which is rubbed into the skin or washed under the tongue to provide an invigorating burst of energy. This immediately restores all Feats as though the target just underwent a Refresh (this does not prevent another Refresh occurring in the next 3 encounters). | ||
+ | ||tingling and lingering feelings of aggression | ||
+ | ||1 shilling 5 pence | ||
+ | |||
+ | |- | ||
+ | | Ursine Berries, SP 4 | ||
+ | ||This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring [SP] hits prioritized (minimum 4). | ||
+ | ||a feeling of lightness, as if the floor is only barely within reach | ||
+ | ||2 shilling | ||
+ | |- | ||
+ | | Tears of St Avaline, SP 4 | ||
+ | ||This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for [SP] encounters (minimum 4). | ||
+ | ||distracting hallucinations of Saints and Angels. | ||
+ | ||2 shilling | ||
+ | |- | ||
+ | | Insense of Burning Vigour, SP 4 | ||
+ | ||When burnt, this insense fills an area, and those within feel revived and able to face challenges anew. | ||
+ | Restores [SP/2] hits prioritized (minimum 2) in a Close Burst area. | ||
+ | ||hyperactivity | ||
+ | ||2 shilling | ||
+ | |- | ||
+ | | Tonic of Spiritual Resilience, SP 4 | ||
+ | ||This thick, pear flavoured tonic lends a perception of gravitas to your mind and chest. May be shared with others. | ||
+ | Grants up to [SP] all-purpose Resists (minimum 4), split amongst those who drink. The Resists must be used this encounter or the next. | ||
+ | ||Anyone affected becomes more resilient to suggestions or contradictions. This could be commonly referred to as 'more grumpy'. | ||
+ | ||2 shilling | ||
+ | |||
+ | |- | ||
+ | | Ursine Berries, SP 5 | ||
+ | ||This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring 5 hits prioritized. | ||
+ | ||a feeling of lightness, as if the floor is only barely within reach | ||
+ | ||2 shilling 5 pence | ||
+ | |- | ||
+ | | Tears of St Avaline, SP 5 | ||
+ | ||This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for 5 encounters. | ||
+ | ||distracting hallucinations of Saints and Angels. | ||
+ | ||2 shilling 5 pence | ||
+ | |- | ||
+ | | Insense of Burning Vigour, SP 5 | ||
+ | ||When burnt, this insense fills an area, and those within feel revived and able to face challenges anew. | ||
+ | Restores 3 hits prioritized in a Close Burst area. | ||
+ | ||hyperactivity | ||
+ | ||2 shilling 5 pence | ||
+ | |- | ||
+ | | Tonic of Spiritual Resilience, SP 5 | ||
+ | ||This thick, pear flavoured tonic lends a perception of gravitas to your mind and chest. May be shared with others. | ||
+ | Grants up to 5 all-purpose Resists, split amongst those who drink. The Resists must be used this encounter or the next. | ||
+ | ||Anyone affected becomes more resilient to suggestions or contradictions. This could be commonly referred to as 'more grumpy'. | ||
+ | ||2 shilling 5 pence | ||
+ | |- | ||
+ | | Brew of Bloody Oxen | ||
+ | ||This dark, thick, and foaming draught fills the user with the flavour of wild berries and a lightness of heart that feels almost as if they had wings. | ||
+ | This cures all stats that have been drained, Heals 5 hits prioritised, and refreshes all physical feats to the user. | ||
+ | ||heart palpatations, difficulty sleeping | ||
+ | ||2 shilling 5 pence | ||
+ | |||
+ | |||
+ | |||
+ | |- | ||
+ | !colspan="4"|Sun | ||
+ | |- | ||
+ | | Potion Name||Effect||Side Effect||Cost | ||
+ | |- | ||
+ | | Flame oil | ||
+ | ||A warm, thick oil that if left unattended, bursts into flame. Can be thrown or spat to create a distracting, but non-damaging, gout of flame. | ||
+ | ||It's completely normal flame. Can happily burn the user unless they are careful. | ||
+ | ||2 pence | ||
+ | |- | ||
+ | | Sunrise Flask (SP1)||A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits prioritised to the target. ''Use SP of potion or user, whichever is higher.''||Hyperactivity||5 pence | ||
+ | |- | ||
+ | | Righteous Passage of St Ludolf | ||
+ | ||After drinking this dark orange syrup, the user is filled with the conviction of St Ludolf, and compelled to leap at least 5 and up to 10 paces to an enemy. | ||
+ | User can either call damage or [Knockback Strikedown] on melee contact. | ||
+ | ||Desire to seek the most direct route to a solution | ||
+ | ||5 pence | ||
+ | |- | ||
+ | | Sunrise Flask, SP 2 | ||
+ | ||A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 1). | ||
+ | ||hyperactivity. | ||
+ | ||1 shilling | ||
+ | |- | ||
+ | | Ludolf's folly, SP 2 | ||
+ | ||After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor. | ||
+ | The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already). | ||
+ | ||Weapon is wrecked at the end of the encounter. | ||
+ | ||1 shilling | ||
+ | |- | ||
+ | | Ceressus' warm fields | ||
+ | ||Grains of corn cast about the encounter crackle and pop as a warming fire. All within the encounter feel a warm breeze and the gentle heat of a cornfield in summer, reminding them that there is more to live for. All grace periods are reset to (or begin at) 60 seconds remaining. | ||
+ | ||All recipients are likely to bask in the warmth if given the chance. | ||
+ | ||1 shilling | ||
+ | |- | ||
+ | |||
+ | | Sunrise Flask, SP 3 | ||
+ | ||A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 2). | ||
+ | ||hyperactivity. | ||
+ | ||1 shilling 5 pence | ||
+ | |- | ||
+ | | Ludolf's folly, SP 3 | ||
+ | ||After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor. | ||
+ | The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already). | ||
+ | ||Weapon is wrecked at the end of the encounter. | ||
+ | ||1 shilling 5 pence | ||
+ | |- | ||
+ | | Fairie Dust | ||
+ | ||A small pouch of white sand that when dropped covers the area in glowing motes of light, making stealth more difficult, or impossible. Reveals stealth in the encounter up to [SP]. | ||
+ | ||The light show is highly distracting and very pretty, slowing investigation. | ||
+ | ||1 shilling 5 pence | ||
+ | |- | ||
+ | | Ludolf's Reassuring Word | ||
+ | ||A small vial of slightly fizzy warming black ale-flavoured liquid. When drunk, the voice descends, and the good words of the Holy Truth are uttered. All who hear are reassured and bolstered against the rigours of the world. All within the encounter set their Res to the drinker's [SP]. | ||
+ | ||The voice stays low for a while. | ||
+ | ||1 shilling 5 pence | ||
+ | |||
+ | |- | ||
+ | | Sunrise Flask, SP 4 | ||
+ | ||A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 2). | ||
+ | ||hyperactivity. | ||
+ | ||2 shilling | ||
+ | |- | ||
+ | | Ludolf's folly, SP 4 | ||
+ | ||After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor. | ||
+ | The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already). | ||
+ | ||Weapon is wrecked at the end of the encounter. | ||
+ | ||2 shilling | ||
+ | |- | ||
+ | | Toil of Lanzarus, SP 4 | ||
+ | ||A small shuttered lantern contains a gem of crystalised sunshine. Upon opening the shutter of the lantern, those in front of it are subjected to the overwhelming heat of the sun. | ||
+ | This causes Mass Overheat [SP] in a cone in front of the caster. If not resisted, any targets take Through Solar damage equal to their DR. | ||
+ | ||As Lanzarus worked alongside those who toil in the sun, so too do you become fatigued and thirsty. | ||
+ | ||2 shilling | ||
+ | |- | ||
+ | | Warming rays of Spring | ||
+ | ||A small shuttered lantern contains a gem of crystalised sunshine. Holding aloft the lantern and opening all the sides, the light spills out in a warming glow surrounding the caster. | ||
+ | This Heals 2 hits prioritised to all targets in a Close Burst to the caster. | ||
+ | ||This is very obviously glowing, and hot. | ||
+ | ||2 shilling | ||
+ | |||
+ | |- | ||
+ | | Sunrise Flask, SP 5 | ||
+ | ||A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 3). | ||
+ | ||hyperactivity. | ||
+ | ||2 shilling 5 pence | ||
+ | |- | ||
+ | | Ludolf's folly, SP 5 | ||
+ | ||After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor. | ||
+ | The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already). | ||
+ | ||Weapon is wrecked at the end of the encounter. | ||
+ | ||2 shilling 5 pence | ||
+ | |- | ||
+ | | Toil of Lanzarus, SP 5 | ||
+ | ||A small shuttered lantern contains a gem of crystalised sunshine. Upon opening the shutter of the lantern, those in front of it are subjected to the overwhelming heat of the sun. | ||
+ | This causes Mass Overheat [SP] in a cone in front of the caster. If not resisted, any targets take Through Solar damage equal to their DR. | ||
+ | ||As Lanzarus worked alongside those who toil in the sun, so too do you become fatigued and thirsty. | ||
+ | ||2 shilling 5 pence | ||
|} | |} |
Latest revision as of 20:52, 6 November 2023
Riley's Forge is a meagre affair, more of a workshop than a forge. Channelling the raw heat of the Sun into the items, he has no need of a raging fire, but the clanging of a hammer as he reworks metal is still found here.
Riley will happily make any weapon or armour upgrade for any member of the vigil.
OC : Please let me know if you would like something made, so that I can put it in my downtime for the refs.
Blacksmithing
Weapon Bundles
Weapons | ||
---|---|---|
Weapon Description | Bundle cost | |
Slaying Sword (Longsword, T4)
|
12 Shillings 5 Pence | |
Grand Crossbow (Crossbow, T4)
|
18 Shillings 6 Pence |
Custom Builds
Weapons | ||
---|---|---|
Weapon Type | Tier 1 weapon cost | Upgrade cost per tier |
Short Weapon (Cudgel, Dagger, Short Sword, Hand Axe) | 3 Shillings 8 Pence | 1 Shilling 9 Pence |
Long Weapon (Longsword, Mace, Battle Axe, Scimitar) | 5 Shillings | 2 Shillings 5 Pence |
Two-Handed Weapon (Greatsword, Warhammer, Greataxe) | 7 Shillings 5 Pence | 3 Shillings 7 Pence |
Hafted Weapon (Staff, Polearm) | 6 Shillings 3 Pence | 3 Shillings 2 Pence |
Bow | 6 Shillings 3 Pence | 3 Shillings 2 Pence |
Crossbow | 7 Shillings 5 Pence | 3 Shillings 7 Pence |
A set of Thrown Weapons | 3 Shillings 8 Pence | 1 Shilling 9 Pence |
Shields | ||
Shield Type | Tier 1 shield cost | Upgrade cost per tier |
Buckler | 3 Shillings 8 Pence | 1 Shilling 9 Pence |
Shield | 5 Shillings | 2 Shillings 5 Pence |
Greatshield | 6 Shillings 3 Pence | 3 Shillings 2 Pence |
Armour | ||
Armour Type | Tier 1 armour cost | Upgrade cost per tier |
Light Armour | 5 Shillings | 2 Shillings 5 Pence |
Medium Armour | 6 Shillings 3 Pence | 3 Shillings 2 Pence |
Heavy Armour | 7 Shillings 5 Pence | 3 Shillings 7 Pence |
Alchemy
Empowerment | |||
---|---|---|---|
Potion Name | Effect | Side Effect | Cost |
Diagnosis powder | A light sparkling powder that changes to a red colour near wounds, blue in the presence of mental unease, or green in the presence of physical disease. When sprinkled over a target, the target glows lightly, revealing any missing hp (but not out of how many), SP drain, Res drain, or Disease. | Target is glowing, making stealth more difficult | 2 pence |
Lilium Dianthus Extract | A spicy tonic which restores to normal one stat which has been Drained | excitability/euphoria | 5 pence |
Might Powder | A potent powder which is eaten or inhaled to push the body just beyond its usual limits, granting one use of a Strength Feat in the same encounter | heightened aggression | 5 pence |
Ursine Berries (SP2) | This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring [SP] hits prioritized (minimum 2). | a feeling of lightness, as if the floor is only barely within reach | 1 shilling |
Tears of St Avaline (SP2) | This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for [SP] encounters (minimum 2). | distracting hallucinations of Saints and Angels. | 1 shilling
|
Ursine Berries, SP 3 | This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring [SP] hits prioritized (minimum 3). | a feeling of lightness, as if the floor is only barely within reach | 1 shilling 5 pence |
Tears of St Avaline, SP 3 | This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for [SP] encounters (minimum 3). | distracting hallucinations of Saints and Angels. | 1 shilling 5 pence |
Censer of Welcoming Darkness | This thick warming smoke becons those that walk towards the light back away from it. All in the encounter are stabilised. | The smoke is thick and choking. | 1 shilling 5 pence |
Vivification Balm | A somewhat burning ointment which is rubbed into the skin or washed under the tongue to provide an invigorating burst of energy. This immediately restores all Feats as though the target just underwent a Refresh (this does not prevent another Refresh occurring in the next 3 encounters). | tingling and lingering feelings of aggression | 1 shilling 5 pence |
Ursine Berries, SP 4 | This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring [SP] hits prioritized (minimum 4). | a feeling of lightness, as if the floor is only barely within reach | 2 shilling |
Tears of St Avaline, SP 4 | This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for [SP] encounters (minimum 4). | distracting hallucinations of Saints and Angels. | 2 shilling |
Insense of Burning Vigour, SP 4 | When burnt, this insense fills an area, and those within feel revived and able to face challenges anew.
Restores [SP/2] hits prioritized (minimum 2) in a Close Burst area. |
hyperactivity | 2 shilling |
Tonic of Spiritual Resilience, SP 4 | This thick, pear flavoured tonic lends a perception of gravitas to your mind and chest. May be shared with others.
Grants up to [SP] all-purpose Resists (minimum 4), split amongst those who drink. The Resists must be used this encounter or the next. |
Anyone affected becomes more resilient to suggestions or contradictions. This could be commonly referred to as 'more grumpy'. | 2 shilling |
Ursine Berries, SP 5 | This foul-tasting ruddy effervescent mixture re-invigorates the body, restoring 5 hits prioritized. | a feeling of lightness, as if the floor is only barely within reach | 2 shilling 5 pence |
Tears of St Avaline, SP 5 | This crystal clear concoction enlivens the spirit, allowing clarity of thought in hectic times. Imbibers SP is raised by 1 to a maximum of 5 for 5 encounters. | distracting hallucinations of Saints and Angels. | 2 shilling 5 pence |
Insense of Burning Vigour, SP 5 | When burnt, this insense fills an area, and those within feel revived and able to face challenges anew.
Restores 3 hits prioritized in a Close Burst area. |
hyperactivity | 2 shilling 5 pence |
Tonic of Spiritual Resilience, SP 5 | This thick, pear flavoured tonic lends a perception of gravitas to your mind and chest. May be shared with others.
Grants up to 5 all-purpose Resists, split amongst those who drink. The Resists must be used this encounter or the next. |
Anyone affected becomes more resilient to suggestions or contradictions. This could be commonly referred to as 'more grumpy'. | 2 shilling 5 pence |
Brew of Bloody Oxen | This dark, thick, and foaming draught fills the user with the flavour of wild berries and a lightness of heart that feels almost as if they had wings.
This cures all stats that have been drained, Heals 5 hits prioritised, and refreshes all physical feats to the user. |
heart palpatations, difficulty sleeping | 2 shilling 5 pence
|
Sun | |||
Potion Name | Effect | Side Effect | Cost |
Flame oil | A warm, thick oil that if left unattended, bursts into flame. Can be thrown or spat to create a distracting, but non-damaging, gout of flame. | It's completely normal flame. Can happily burn the user unless they are careful. | 2 pence |
Sunrise Flask (SP1) | A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits prioritised to the target. Use SP of potion or user, whichever is higher. | Hyperactivity | 5 pence |
Righteous Passage of St Ludolf | After drinking this dark orange syrup, the user is filled with the conviction of St Ludolf, and compelled to leap at least 5 and up to 10 paces to an enemy.
User can either call damage or [Knockback Strikedown] on melee contact. |
Desire to seek the most direct route to a solution | 5 pence |
Sunrise Flask, SP 2 | A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 1). | hyperactivity. | 1 shilling |
Ludolf's folly, SP 2 | After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor.
The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already). |
Weapon is wrecked at the end of the encounter. | 1 shilling |
Ceressus' warm fields | Grains of corn cast about the encounter crackle and pop as a warming fire. All within the encounter feel a warm breeze and the gentle heat of a cornfield in summer, reminding them that there is more to live for. All grace periods are reset to (or begin at) 60 seconds remaining. | All recipients are likely to bask in the warmth if given the chance. | 1 shilling |
Sunrise Flask, SP 3 | A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 2). | hyperactivity. | 1 shilling 5 pence |
Ludolf's folly, SP 3 | After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor.
The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already). |
Weapon is wrecked at the end of the encounter. | 1 shilling 5 pence |
Fairie Dust | A small pouch of white sand that when dropped covers the area in glowing motes of light, making stealth more difficult, or impossible. Reveals stealth in the encounter up to [SP]. | The light show is highly distracting and very pretty, slowing investigation. | 1 shilling 5 pence |
Ludolf's Reassuring Word | A small vial of slightly fizzy warming black ale-flavoured liquid. When drunk, the voice descends, and the good words of the Holy Truth are uttered. All who hear are reassured and bolstered against the rigours of the world. All within the encounter set their Res to the drinker's [SP]. | The voice stays low for a while. | 1 shilling 5 pence |
Sunrise Flask, SP 4 | A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 2). | hyperactivity. | 2 shilling |
Ludolf's folly, SP 4 | After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor.
The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already). |
Weapon is wrecked at the end of the encounter. | 2 shilling |
Toil of Lanzarus, SP 4 | A small shuttered lantern contains a gem of crystalised sunshine. Upon opening the shutter of the lantern, those in front of it are subjected to the overwhelming heat of the sun.
This causes Mass Overheat [SP] in a cone in front of the caster. If not resisted, any targets take Through Solar damage equal to their DR. |
As Lanzarus worked alongside those who toil in the sun, so too do you become fatigued and thirsty. | 2 shilling |
Warming rays of Spring | A small shuttered lantern contains a gem of crystalised sunshine. Holding aloft the lantern and opening all the sides, the light spills out in a warming glow surrounding the caster.
This Heals 2 hits prioritised to all targets in a Close Burst to the caster. |
This is very obviously glowing, and hot. | 2 shilling |
Sunrise Flask, SP 5 | A glowing liquid that resembles condensed sunlight, when drunk it Heals [SP/2] hits (round up) prioritised to the target (minimum 3). | hyperactivity. | 2 shilling 5 pence |
Ludolf's folly, SP 5 | After rubbing down a weapon with this firm wax block, the weapon glows with righteous fervor.
The weapon gains +1 damage (max 5) for [SP] blows, the damage type of the weapon becomes Solar, and the user gains proficiency in the weapon (if they don't have it already). |
Weapon is wrecked at the end of the encounter. | 2 shilling 5 pence |
Toil of Lanzarus, SP 5 | A small shuttered lantern contains a gem of crystalised sunshine. Upon opening the shutter of the lantern, those in front of it are subjected to the overwhelming heat of the sun.
This causes Mass Overheat [SP] in a cone in front of the caster. If not resisted, any targets take Through Solar damage equal to their DR. |
As Lanzarus worked alongside those who toil in the sun, so too do you become fatigued and thirsty. | 2 shilling 5 pence |