Difference between revisions of "Stephan Reichter"
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− | == | + | ==Character Stats== |
− | ''' | + | |
+ | Race: Human (+2 Spirit) | ||
+ | Archetype: Magus | ||
+ | |||
+ | Linears Played: 14 | ||
+ | |||
+ | Exp earned: 113 | ||
+ | |||
+ | Exp spent/ total: 108 | ||
+ | |||
+ | Money earned : 59s | ||
+ | |||
+ | Money spent total: 56s 3p | ||
+ | - Destruction Focus (7s5p) Rank 2 (2s 5p) - 1P 10ft disarm | ||
+ | Rank 3 (2s 8p) - 1P resist disarm | ||
+ | 3s 8 for repair | ||
+ | - Mind Focus Rank 3 (8s, Haste 3) | ||
+ | 2s for repair | ||
+ | - Warding Focus Rank 4 (10s, 5p bought from Albrecht, Haste 4) | ||
+ | 2s for repair | ||
+ | - Potions: | ||
+ | +1 Global Healing x10 - 1 remaining (2s = 5@2s) | ||
+ | Cure Poison - 5 remaining (5p per cure) | ||
+ | Grant Stength Feat - 4 remaining (2 shillings for batch of 5) | ||
+ | |||
+ | (Playing a linear grants 5 exp and 3 shillings. Monstering a linear grants 1 exp.) | ||
+ | |||
+ | |||
+ | '''Attributes''' | ||
+ | |||
+ | Resistance: 3 | ||
+ | |||
+ | Spirit: 3. Grace Period: 50 Seconds. Spellpower: 4 | ||
+ | |||
+ | Physique: 0. Hits per location: 3. | ||
+ | |||
+ | Gnosis: 5 | ||
+ | |||
+ | '''Gnosis Abilities''' | ||
+ | |||
+ | Destruction: 5 | ||
+ | |||
+ | Source (Faith): 5 | ||
+ | |||
+ | Spell Sphere Mastery (Mind): 2 | ||
+ | |||
+ | Spell Sphere Mastery (Warding): 5 | ||
+ | |||
+ | |||
+ | '''Skills''' | ||
+ | |||
+ | Chirurgy 5 (Assess hits/effects, Stablise, use potion/salve, Heal limbs from 0 to 1, Cure Broken, Cure Hamstring, Heal limbs of all non-lethal damage, Keep Moving - 3 sec s to cure sleep or Paralysis) | ||
+ | |||
+ | Loremaster: 3 (Elementals, Undead, Demons) | ||
− | |||
− | + | '''Paragon: Living Saint''' | |
− | + | The most devout of Faith casters have dedicated their lives to the tenets of their Faith. Their unwavering devotion can manifest a variety of powers depending on the God | |
− | + | they have dedicated themselves to - no two are alike. Living Saints are not always recognised by their churches in their lifetime, but to them, that doesn't matter. Their | |
+ | lives are service to their God and their Faith. | ||
+ | However, that which is given can be taken away. Living Saints are held to higher standards than those of regular casters of Faith. Should the Living Saint trangress against their Faith, they lose access to the powers from this paragon path, perhaps even more of their magic - until their God deems otherwise. | ||
+ | Rank 1: Divine Lore | ||
− | + | Living Saints of Parenfalx find themselves able to absorb information more easily, for a time. This focuses on the intellectual rather than the practical. | |
+ | Before each Linear, you can gain one temporary rank in ONE of the following skills which lasts for the linear. This cannot take you above 5 ranks in a skill. | ||
+ | Loremaster/Medic/Traveller (this only grants you familiarity with a race and culture, but not how to speak the language)/Crafting (Alchemy) - this cannot be used to craft between linears, but grants insight into how Alchemicals are used or made. | ||
− | + | Rank 2: Divine Gifts | |
− | + | Most know Parenfalx as the deity of wisdom and law, but one cannot forget that the holy scribe was the one who bestowed the gift of magic upon mortalkind. | |
+ | Learn one spell from a spell sphere other than your own. This must be confirmed by the refs and must be thematically appropriate to your divine calling. This spell uses your Faith Haste to determine casting time. | ||
+ | You may choose a spell of any rank, but upon use you suffer a Stun x equal to the prima cost of the spell, due to the difficulties in sustaining magicks outside of one’s expertise. This stun cannot be mitigated with Faith magic. | ||
− | + | Rank 3: Divine Blessing | |
+ | Your faith permits you to grant the blessings of your faith on others. The truly righteous know that the powers of the world are not fooled by lesser devotions. | ||
+ | You learn the Faith ritual Benediction of Holy Relief. This is a ritual formula that consistently achieves its goals, and is much safer to perform in an unprepared location (though overuse may still incite demon risk). For recipients who outright reject the Truth as laid down by Lanzarius, these blessings carry a feeling of deep shame as a side-effect. To believers, this ritual is soothing. | ||
− | + | Benediction of Holy Relief | |
− | + | The Living Saint performs a field benediction for their assembled comrades. Upon any number of touched individuals you bestow hanging uses of Incorruptible and Intervention. This ritual must cost at minimum 1 prima per resist bestowed plus 3 prima per miss bestowed. | |
− | |||
− | |||
− | |||
− | + | Cost: x Prima | |
+ | Casting Time: Hastened | ||
+ | Range: Touch | ||
+ | Target: Individual | ||
+ | Duration: Hanging [SP/2] encounters | ||
+ | Call: Bestow Spiritual Resist or Bestow Miss | ||
− | + | As a side-effect of your overflowing magic, any lay-ritual you perform has just a little bit more impact that those of others. | |
− | |||
− | |||
− | |||
− | |||
− | + | '''Items''' | |
+ | Ritual parafinaliea | ||
− | + | The preserved eyeball of an Occult apprentice who sommoned and promptly became possessed by a demon. | |
− | |||
− | |||
− | |||
+ | 9 broken heart talismans. Each seems to be broken and is held back together with a bandage. | ||
− | + | Drawings of iconography used in Hochlian pagan faiths | |
− | + | A hafted Chitin polearm from a humanoid ant Abherrant | |
− | |||
− | + | A section of "brain" from a person infected by a parasite mushroom and the spore-spreading part of the fungi of the same | |
− | + | 3 rocks used to complete a transportation ritual outside of a "quarentine mine" | |
− |
Latest revision as of 23:25, 22 February 2024
Character Stats
Race: Human (+2 Spirit) Archetype: Magus
Linears Played: 14
Exp earned: 113
Exp spent/ total: 108
Money earned : 59s
Money spent total: 56s 3p
- Destruction Focus (7s5p) Rank 2 (2s 5p) - 1P 10ft disarm Rank 3 (2s 8p) - 1P resist disarm 3s 8 for repair - Mind Focus Rank 3 (8s, Haste 3) 2s for repair - Warding Focus Rank 4 (10s, 5p bought from Albrecht, Haste 4) 2s for repair - Potions: +1 Global Healing x10 - 1 remaining (2s = 5@2s) Cure Poison - 5 remaining (5p per cure) Grant Stength Feat - 4 remaining (2 shillings for batch of 5)
(Playing a linear grants 5 exp and 3 shillings. Monstering a linear grants 1 exp.)
Attributes
Resistance: 3
Spirit: 3. Grace Period: 50 Seconds. Spellpower: 4
Physique: 0. Hits per location: 3.
Gnosis: 5
Gnosis Abilities
Destruction: 5
Source (Faith): 5
Spell Sphere Mastery (Mind): 2
Spell Sphere Mastery (Warding): 5
Skills
Chirurgy 5 (Assess hits/effects, Stablise, use potion/salve, Heal limbs from 0 to 1, Cure Broken, Cure Hamstring, Heal limbs of all non-lethal damage, Keep Moving - 3 sec s to cure sleep or Paralysis)
Loremaster: 3 (Elementals, Undead, Demons)
Paragon: Living Saint
The most devout of Faith casters have dedicated their lives to the tenets of their Faith. Their unwavering devotion can manifest a variety of powers depending on the God they have dedicated themselves to - no two are alike. Living Saints are not always recognised by their churches in their lifetime, but to them, that doesn't matter. Their lives are service to their God and their Faith. However, that which is given can be taken away. Living Saints are held to higher standards than those of regular casters of Faith. Should the Living Saint trangress against their Faith, they lose access to the powers from this paragon path, perhaps even more of their magic - until their God deems otherwise.
Rank 1: Divine Lore
Living Saints of Parenfalx find themselves able to absorb information more easily, for a time. This focuses on the intellectual rather than the practical. Before each Linear, you can gain one temporary rank in ONE of the following skills which lasts for the linear. This cannot take you above 5 ranks in a skill. Loremaster/Medic/Traveller (this only grants you familiarity with a race and culture, but not how to speak the language)/Crafting (Alchemy) - this cannot be used to craft between linears, but grants insight into how Alchemicals are used or made.
Rank 2: Divine Gifts
Most know Parenfalx as the deity of wisdom and law, but one cannot forget that the holy scribe was the one who bestowed the gift of magic upon mortalkind. Learn one spell from a spell sphere other than your own. This must be confirmed by the refs and must be thematically appropriate to your divine calling. This spell uses your Faith Haste to determine casting time. You may choose a spell of any rank, but upon use you suffer a Stun x equal to the prima cost of the spell, due to the difficulties in sustaining magicks outside of one’s expertise. This stun cannot be mitigated with Faith magic.
Rank 3: Divine Blessing
Your faith permits you to grant the blessings of your faith on others. The truly righteous know that the powers of the world are not fooled by lesser devotions. You learn the Faith ritual Benediction of Holy Relief. This is a ritual formula that consistently achieves its goals, and is much safer to perform in an unprepared location (though overuse may still incite demon risk). For recipients who outright reject the Truth as laid down by Lanzarius, these blessings carry a feeling of deep shame as a side-effect. To believers, this ritual is soothing.
Benediction of Holy Relief The Living Saint performs a field benediction for their assembled comrades. Upon any number of touched individuals you bestow hanging uses of Incorruptible and Intervention. This ritual must cost at minimum 1 prima per resist bestowed plus 3 prima per miss bestowed.
Cost: x Prima Casting Time: Hastened Range: Touch Target: Individual Duration: Hanging [SP/2] encounters
Call: Bestow Spiritual Resist or Bestow Miss
As a side-effect of your overflowing magic, any lay-ritual you perform has just a little bit more impact that those of others.
Items
Ritual parafinaliea
The preserved eyeball of an Occult apprentice who sommoned and promptly became possessed by a demon.
9 broken heart talismans. Each seems to be broken and is held back together with a bandage.
Drawings of iconography used in Hochlian pagan faiths
A hafted Chitin polearm from a humanoid ant Abherrant
A section of "brain" from a person infected by a parasite mushroom and the spore-spreading part of the fungi of the same
3 rocks used to complete a transportation ritual outside of a "quarentine mine"